Tales of a McDesigner

Sunday, August 27, 2017

Going Too Many Extra Miles

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And this is exactly the problem. Hi everyone, sorry for the lack of posts, been two years, etc. Let's just assume I won't be up...
2 comments:
Monday, August 17, 2015

Six Years Later - Lessons Learned

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I started my first job as a game designer on August 17th, 2009. I traded living in my parents' house in New York to living alone in a ho...
Monday, November 17, 2014

Why Do I Make Video Games?

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Last night, I watched  Video Games: The Movie on Netflix. If you haven't seen it, check it out, because it's a great film that ever...
1 comment:
Monday, November 10, 2014

The Art of Scoping

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Scoping can be an ugly word in the game industry. When someone says, "scope it back" to a creative person, it can be taken as, ...
Wednesday, November 5, 2014

A Day In the Life of a McDesigner (April 2014)

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Hi everyone! As usual, it has been a while since I've posted. Many things have kept me away from blogging. The biggest thing has been th...
2 comments:
Sunday, March 9, 2014

Achievement Earned: Non-Achievement

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I award you no points, and may God have mercy on your soul. Good achievements can be hard to come by. Bad achievements can pile up by t...
3 comments:
Sunday, January 12, 2014

Designer Lessons: Hacking

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When I first started in the game industry, I learned the phrase, "dirty hack". It was used for a lot of work that I did in my fir...
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About Me

Sean McCann
My name's Sean McCann. I'm a Content Designer for VIDEO GAMES! I do a whole bunch of things to make stories come to life in games.

I've previously worked at Paragon Studios on City of Heroes, Cryptic Studios on Star Trek Online and Neverwinter, and currently work at Blizzard Entertainment for World of Warcraft.

The opinions and idiotic things written on this blog are mine and mine alone, unfortunately.

A portfolio of my professional work can be found here: http://mcsean.weebly.com/
View my complete profile
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