Sunday, December 9, 2012

Handling The Shutdown of City of Heroes

What?! But I was just about to hit level 22!

On November 31st, 2012, the servers for City of Heroes were shut down at 11:59 pm, PST time. Well, technically, it was 12:03 on December 1st, which just goes to show that nothing is on time in the game industry, even the destruction of a beloved game. The day before, one of the other designers at Cryptic studios asked me how I was handling the shutdown of the game. I adopted my New Yorker attitude and said that I had known this was coming for two months and that I was completely fine with it. This is what they call "asking for it" in horror movie circles. The day of the shutdown, I had the realization that the game I played for so long, the game that got me into the industry, out to California, and helped me meet my fiancee, was going to shut down. I would no longer be able able to play it, and everything I worked for over the past three years would just be gone.

It was this final thought that really hit me. Dean MacArthur, Roy Cooling, the new Positron Task Force, all the maps I worked on, the intense cutscenes, the giant shivan, War Dog, they would all just be memories. Still, this thought didn't really hit me until after the shutdown of the game. I was there on ventrillo with a bunch of the other designers, but it wasn't until after I left that everything hit me. I was talking to my fiancee about it, and I had realized everything that I just talked about. To be very honest, I was angry, I was furious about how unjust it all felt. I imagined that this is what it felt like to have a game you were working on be cancelled. It was infuriating to know things that people liked, or even loved, would never be seen again.

Luckily I was neither Gotham's white knight nor burned horribly by a clown.

 I wanted to dwell in my anger, because, well, it felt good, especially since the last moment was tragic; I was trying to show my fiancee the ending of Dark Astoria, but virtue crashed around 11:55 and I was only on mission 4 of Dream Doctor's arc, which, by the way, I was cursing myself for making those missions so long. I decided that my last minutes on City of Heroes would be spent on the first character I made, Sainted Seeker, wearing the first costume I ever made. Over the next few days I thought about many things, including when I first got the game, and I realized something about the closure and about City of Heroes as a whole.

Eight and a half years ago, in June 2004, eighteen year old me decided, on a whim, to take the bus to the mall to pick up a game called City of Heroes. I read about it in an issue of PC Gamer (I think) and decided I would give it a shot because it sounded cool; at the time I was really into Neverwinter Nights and wanted to try something different. I always laugh to myself when I think about that moment when I went to Game Stop and picked up the game. That moment was one of many defining moments in my life; if I had never picked up the game, then, well, a lot of things wouldn't have happen. But I did! And even when I stopped playing, I picked it up again two years later when City of Villains came out. I played the game throughout college, grew and mature while it was present in the background, and now here I am.

The long and winding road. Not seen here - making evil villains to stomp good guys for fun.

It occurred to me that I never could have imagined how much of an impact the game would have on my life when I first picked it up. City of Heroes played the role it needed to play in my life. Thinking of that, the anger I had towards the situation turned into a gratefulness for the game's existence. I'm still sad that it's gone, and that's OK, but I'm not angered or trapped by the situation. I am, however, also looking forward to the future.

I've heard a lot of people talking about City of Heroes was great, how there will never be anything like this ever again, etc. I have to strongly disagree about that. The essence of what people found in City of Heroes can happen again, but it may be somewhere that we aren't aware of; for me, writing stories in City of Heroes eventually transformed into having a career as a game designer, having an amazing group of friends from Paragon and outside Paragon (I can be social), and having an amazing fiancee (hope you all aren't sick of me mentioning her). What I'm trying to say is that what people enjoyed about City of Heroes can exist elsewhere; maybe it doesn't exist right now, but it will again one day, just by the sheer fact that it already existed in the first place. It might not be in the form you may think, it may not even be a video game or an MMO, but it will happen again.



When you view it like that, the entire thing seems like a great big adventure. What is next? What will be the next big life experience after this? What's going to be the next great game that comes along to grab my creativity like City of Heroes? Basically, it becomes a large expectation, looking for something new - it's an adventure!

This is how I've experienced the shutdown of City of Heroes. Life is an adventure, and this is not the end of something like City of Heroes but just a new turn on the path towards something great. It's also a challenge! Paragon breaking up was sad, but I realized that this is a challenge to me - are the people at Paragon really my friends, or were they just my friends because it was easy to see them every day? If I want this friendship now with everyone there (except Hosun), I need to work at it, I need to stay in touch. The same goes for everyone else out there who met friends in City of Heroes.

I think I've gone on for a pretty long time now without talking about anything related to game design, and I also think my writing has been all over the place. So, I'll end it here, and I'll end it with some game design advice - don't make blind jumps. Players should always know where they're going to be jumping.

Especially if you're driving a space ship.



5 comments:

  1. Thanks for the post, and I definitely agree that it'll come up again. (I've been involved in so many communities that are "unlike anything else." CoH was unique and special, and I'm sure elements of that uniqueness and specialness will resurface... though, admittedly, not in this particularly special way.)

    I'm holding out hope that some developer company will swoop in and pick up the IP as NCSoft's stock continues to plummet, but even if that dream happens and a CoH 2 is developed, it'll be good if I accept the fact that it won't be the same. It might be comparable, but it wouldn't be fair to expect it to be "the same."

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  2. You know, thanks to the demo tools, you can hop back and look at the maps you made at any time. I have been handling the closure of COH in an spectacularly good way, probably better than nearly any other player, because I still hop in, fly around the zones, and make silly screenshots; I can still tell my own stories, and I've been teaching some other players to do so.

    Now that the game is closed and I can say that I mess around with PIGG files with impunity (as well as messing with the client's memory, which you knew already), I've also been *horribly* breaking the zones. You can check my Twitter for some horrible accidents: https://twitter.com/leandrotlz/status/278081643850375168/photo/1 as well as some not-so-accidents: https://twitter.com/leandrotlz/status/278088935102619648/photo/1/large https://twitter.com/leandrotlz/status/278093307022827521/photo/1/large

    For me, the game goes on, and knowing that I can edit the zones, and maybe, with enough effort, make my own, it truly softens the blow of the official server's closure. I know that eventually we'll have our own community servers; it happened with other games, it will happen with City. And knowing we will be able to add content to the game makes me feel COH will live on forever. We just need to figure out what inspirations it needs to make a wakie, and we'll be good to go.

    After all, you started writing arcs as a player. I'm sure some of the players in our eventual community server will end making their own zones and telling us their stories, too.

    PS. A file inside the texts PIGG says, "This file is not sent to end users as-is. It is munged and turned into another file so that the naughty words are never in plaintext. This is true in game memory as well. You won't be able to find this prurient filth obviously in our data files or in memory." Lies, complete lies. I could always see it just fine! >:-)

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  3. I don't know if you would be interested, but I captured the last 20 minutes or so of the shutdown with the devs speaking as it happened:

    http://youtu.be/xpu2hcNDMcE

    I'm not sure if you were on the stream or not, but there you go.

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  4. 30 days hath September,
    April, June and November.

    November 30th Sean, not 31st.

    The devil's in the details.

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  5. Factum infectum fieri nequit, bro!

    I have to get a PC soon so I can try your Star Trek missions... or bootcamp my macbook pro...

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